3D modeling: ArtiMesh1.0.20 - App Store
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Publisher Description
ArtiMesh: Create 3D Models Anytime, Anywhere
ArtiMesh is the ultimate 3D modeling app designed for iPhone and iPad, offering powerful yet intuitive tools to create, edit, and export stunning 3D models on the go. Whether you’re a professional 3D designer or just starting out, ArtiMesh makes it easy to bring your ideas to life with precision and flexibility.
No Apple Pencil required (but supported!)-use gestures to navigate, edit, model, and sculpt seamlessly. Import and export OBJ files effortlessly, ensuring compatibility with Blender and other industry-standard software.
Fast & Intuitive Workflow
-Move, Rotate, and Scale objects using simple gestures.
-Multi-select vertices, edges, faces, and objects with gestures or rectangle selection.
-Undo/redo actions to refine your 3D design without frustration.
Advanced 3D Modeling Tools
-Vertex Tools: Merge, connect, and create faces from vertices.
-Edge Tools: Insert loops, extrude, delete, and create faces from border edges.
-Face Tools: Extrude, detach, clone, reverse, and delete faces with precision.
-Object Tools: Mirror, combine, separate, and apply smooth shading.
-Sculpting Tools: Raise, lower, noise, grab, and smooth surfaces with adjustable brush settings.
-Texture & Coloring: Paint textures and generate UV maps.
Real-Time Visualization & Editing
-Work in X-ray or solid shaded mode.
-View real-time shadows, adjustable lighting, and post effects.
-Toggle axis and grid settings for accurate positioning.
Optimized for Mobile Performance
-ArtiMesh is designed for smooth performance, allowing you to create 3D models effortlessly without being tied to a desktop. The mobile-friendly interface ensures a seamless experience for both beginners and professionals.
Import & Export with Ease
-Fully supports OBJ file import and export.
-Compatible with Blender, Maya, and other 3D software.
-Export low-poly models optimized for game design
-Or export high-poly models for 3D printing and digital art.
Why Choose ArtiMesh?
-Powerful & Portable: Enjoy a complete 3D model maker right on your mobile device.
-Easy to Use: No complex menus-just intuitive 3D drawing tools.
-Designed for Artists: Ideal for game developers, 3d print enthusiasts, digital sculptors, and CAD users.
-Great for Beginners: A perfect 3D modeling app for beginners, with an intuitive interface and easy-to-learn tools.
-Regular Updates: New features and formats added based on user feedback.
Perfect for Professionals & Hobbyists
-Whether you’re designing 3D graphics, low-poly assets, 3d prints, or intricate 3D CAD models, ArtiMesh provides the flexibility and control needed to achieve incredible results.
Get Started with Mobile 3D Design
-Unlock the future of 3D modeling and 3D art creation. Download ArtiMesh now and transform your mobile device into a 3D model creator!
Keywords: 3D modeling, 3D design, 3D model, 3D model maker, OBJ file, Blender, low poly, 3D drawing, 3D creator, 3D shapes, create 3D models, mobile 3D app, 3D CAD, 3D modeling app for beginners
Version History -The beginning of new live preview features. When creating a new shape, a preview of the new object is visible behind the modal.
-Upgraded to patched version Unity. 1.0.20 May 3 -Fixing error caused by exiting sculpt mode and using face selections
-Keyboard Shortcuts!
Left Shift: Gesture button
Left Cmd + Z: Undo
Left Cmd + Y: Redo
Q: Box Select
W: Transform
E: Rotate
R: Scale
F: Focus
Z: Toggle Pivot Center/Last Active Element
X: Toggle Orientation Local/Global
Left Cmd + S: Save
Left Cmd + E: Export
Left Cmd + I: Import
1: Object Selection Mode
2: Vertex Selection Mode
3: Edge Selection Mode
4: Face Selection Mode
Left Cmd + 1: Modeling Mode,
Left Cmd + 2: Sculpt Mode,
Left Cmd + 3: Material Mode
Left Cmd + 4: UV Mapping Mode
Left Cmd + 5: Paint Mode
Left Cmd + 6: Rendering Mode
Ctrl + Mouse Drag: Zoom
Alt + Mouse Drag: Pan 1.0.17 06/25/2025 -Upgraded Boolean modifiers. They're completely rewritten! They are still experimental, slow, and create noisy models, but fixed many cases where faces would disappear. 1.0.16 06/20/2025 -Fixing OBJ import when file ends with null char 1.0.15 06/14/2025 -Holding the shortcut button while scaling faces/edges will extrude and scale (similar to inset).
-Fixing issues with displaying selected edges at the end of objects 1.0.14 06/11/2025 -Fixed texture paint color picker memory leak.
-Fixed texture paint color picker from picking a darker color. 1.0.13 06/05/2025 -Fixed issue where zooming too close would break move/scale handles 1.0.12 06/03/2025 -Fixed touch handles when switching pivot/rotation mode 1.0.11 04/15/2025 -Bug fixes for sculpt, export, and vertex commands 1.0.10 04/01/2025 -Speed optimizations 1.0.9 03/30/2025 -Fixing normals on prisms 1.0.8 03/28/2025 -Create prisms now allows you to specify the number of sides.
-Allowing minimum height subdivisions on Cylinder to be 0.
-Making scale handles easier to use
-Fixing issue where low quality material was showing on mirrored objects in render mode.
-Fixing mirrored objects getting cut off in render mode
-Fixing X Ray for mirrored objects. 1.0.7 03/26/2025 -Stop rotate handle from selecting after completing a rotation. 1.0.6 03/19/2025 -In local mode and face mode, handles use face normal if all normals match 1.0.5 03/10/2025 -Fixing render resolution not saving.
-Fixing Ambient Occlusion not saving to render preview or export 1.0.4 03/09/2025 -Fixed issue where handles could not moved after a new selection. 1.0.3 03/06/2025 -Stopped texture paint from hitting invisible objects
-Refresh UV editor texture when switching modes 1.0.2 01/31/2025 -Fixing issue that new objects wouldn't be created
-Fixing issue where scaling was based on previous object rotation instead of current 1.0.1 01/27/2025 1.0 01/25/2025
About 3D modeling: ArtiMesh
The company that develops 3D modeling: ArtiMesh is Nathan Hoffer. The latest version released by its developer is 1.0.20.
To install 3D modeling: ArtiMesh on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the 3D modeling: ArtiMesh as malware if the download link is broken.
How to install 3D modeling: ArtiMesh on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the 3D modeling: ArtiMesh is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After 3D modeling: ArtiMesh is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.0.20
posted on 2026-10-14
Version History -The beginning of new live preview features. When creating a new shape, a preview of the new object is visible behind the modal.
-Upgraded to patched version Unity. 1.0.20 May 3 -Fixing error caused by exiting sculpt mode and using face selections
-Keyboard Shortcuts!
Left Shift: Gesture button
Left Cmd + Z: Undo
Left Cmd + Y: Redo
Q: Box Select
W: Transform
E: Rotate
R: Scale
F: Focus
Z: Toggle Pivot Center/Last Active Element
X: Toggle Orientation Local/Global
Left Cmd + S: Save
Left Cmd + E: Export
Left Cmd + I: Import
1: Object Selection Mode
2: Vertex Selection Mode
3: Edge Selection Mode
4: Face Selection Mode
Left Cmd + 1: Modeling Mode,
Left Cmd + 2: Sculpt Mode,
Left Cmd + 3: Material Mode
Left Cmd + 4: UV Mapping Mode
Left Cmd + 5: Paint Mode
Left Cmd + 6: Rendering Mode
Ctrl + Mouse Drag: Zoom
Alt + Mouse Drag: Pan 1.0.17 06/25/2025 -Upgraded Boolean modifiers. They're completely rewritten! They are still experimental, slow, and create noisy models, but fixed many cases where faces would disappear. 1.0.16 06/20/2025 -Fixing OBJ import when file ends with null char 1.0.15 06/14/2025 -Holding the shortcut button while scaling faces/edges will extrude and scale (similar to inset).
-Fixing issues with displaying selected edges at the end of objects 1.0.14 06/11/2025 -Fixed texture paint color picker memory leak.
-Fixed texture paint color picker from picking a darker color. 1.0.13 06/05/2025 -Fixed issue where zooming too close would break move/scale handles 1.0.12 06/03/2025 -Fixed touch handles when switching pivot/rotation mode 1.0.11 04/15/2025 -Bug fixes for sculpt, export, and vertex commands 1.0.10 04/01/2025 -Speed optimizations 1.0.9 03/30/2025 -Fixing normals on prisms 1.0.8 03/28/2025 -Create prisms now allows you to specify the number of sides.
-Allowing minimum height subdivisions on Cylinder to be 0.
-Making scale handles easier to use
-Fixing issue where low quality material was showing on mirrored objects in render mode.
-Fixing mirrored objects getting cut off in render mode
-Fixing X Ray for mirrored objects. 1.0.7 03/26/2025 -Stop rotate handle from selecting after completing a rotation. 1.0.6 03/19/2025 -In local mode and face mode, handles use face normal if all normals match 1.0.5 03/10/2025 -Fixing render resolution not saving.
-Fixing Ambient Occlusion not saving to render preview or export 1.0.4 03/09/2025 -Fixed issue where handles could not moved after a new selection. 1.0.3 03/06/2025 -Stopped texture paint from hitting invisible objects
-Refresh UV editor texture when switching modes 1.0.2 01/31/2025 -Fixing issue that new objects wouldn't be created
-Fixing issue where scaling was based on previous object rotation instead of current 1.0.1 01/27/2025 1.0 01/25/2025
version 1.0.20
posted on 2026-05-09
Version History -The beginning of new live preview features. When creating a new shape, a preview of the new object is visible behind the modal.
-Upgraded to patched version Unity. 1.0.20 5d ago -Fixing error caused by exiting sculpt mode and using face selections
-Keyboard Shortcuts!
Left Shift: Gesture button
Left Cmd + Z: Undo
Left Cmd + Y: Redo
Q: Box Select
W: Transform
E: Rotate
R: Scale
F: Focus
Z: Toggle Pivot Center/Last Active Element
X: Toggle Orientation Local/Global
Left Cmd + S: Save
Left Cmd + E: Export
Left Cmd + I: Import
1: Object Selection Mode
2: Vertex Selection Mode
3: Edge Selection Mode
4: Face Selection Mode
Left Cmd + 1: Modeling Mode,
Left Cmd + 2: Sculpt Mode,
Left Cmd + 3: Material Mode
Left Cmd + 4: UV Mapping Mode
Left Cmd + 5: Paint Mode
Left Cmd + 6: Rendering Mode
Ctrl + Mouse Drag: Zoom
Alt + Mouse Drag: Pan 1.0.17 06/25/2025 -Upgraded Boolean modifiers. They're completely rewritten! They are still experimental, slow, and create noisy models, but fixed many cases where faces would disappear. 1.0.16 06/20/2025 -Fixing OBJ import when file ends with null char 1.0.15 06/14/2025 -Holding the shortcut button while scaling faces/edges will extrude and scale (similar to inset).
-Fixing issues with displaying selected edges at the end of objects 1.0.14 06/11/2025 -Fixed texture paint color picker memory leak.
-Fixed texture paint color picker from picking a darker color. 1.0.13 06/05/2025 -Fixed issue where zooming too close would break move/scale handles 1.0.12 06/03/2025 -Fixed touch handles when switching pivot/rotation mode 1.0.11 04/15/2025 -Bug fixes for sculpt, export, and vertex commands 1.0.10 04/01/2025 -Speed optimizations 1.0.9 03/30/2025 -Fixing normals on prisms 1.0.8 03/28/2025 -Create prisms now allows you to specify the number of sides.
-Allowing minimum height subdivisions on Cylinder to be 0.
-Making scale handles easier to use
-Fixing issue where low quality material was showing on mirrored objects in render mode.
-Fixing mirrored objects getting cut off in render mode
-Fixing X Ray for mirrored objects. 1.0.7 03/26/2025 -Stop rotate handle from selecting after completing a rotation. 1.0.6 03/19/2025 -In local mode and face mode, handles use face normal if all normals match 1.0.5 03/10/2025 -Fixing render resolution not saving.
-Fixing Ambient Occlusion not saving to render preview or export 1.0.4 03/09/2025 -Fixed issue where handles could not moved after a new selection. 1.0.3 03/06/2025 -Stopped texture paint from hitting invisible objects
-Refresh UV editor texture when switching modes 1.0.2 01/31/2025 -Fixing issue that new objects wouldn't be created
-Fixing issue where scaling was based on previous object rotation instead of current 1.0.1 01/27/2025 1.0 01/25/2025
version 1.0.17
posted on 2025-06-25
-Fixing error caused by exiting sculpt mode and using face selections
-Keyboard Shortcuts!
Left Shift: Gesture button
Left Cmd + Z: Undo
Left Cmd + Y: Redo
Q: Box Select
W: Transform
E: Rotate
R: Scale
F: Focus
Z: Toggle Pivot Center/Last Active Element
X: Toggle Orientation Local/Global
Left Cmd + S: Save
Left Cmd + E: Export
Left Cmd + I: Import
1: Object Selection Mode
2: Vertex Selection Mode
3: Edge Selection Mode
4: Face Selection Mode
Left Cmd + 1: Modeling Mode,
Left Cmd + 2: Sculpt Mode,
Left Cmd + 3: Material Mode
Left Cmd + 4: UV Mapping Mode
Left Cmd + 5: Paint Mode
Left Cmd + 6: Rendering Mode
Ctrl + Mouse Drag: Zoom
Alt + Mouse Drag: Pan
Disclaimer
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